Imaginever

Stephanie Kjellerup Dyrby Jørgensen

Children have more passive entertainment at their fingertips than ever before, which has created less time to dream and imagine. Imaginative play supports the cognitive development and in order for the brain’s neural networks to develop normally, a child needs specific stimuli from the outside world. These stimuli are not found in today’s tablets and screens, which have become more and more dominating in children entertainment and playtime. So when children spends too much time in front of screens, their development becomes stunted and these results can affect them forever. A whole generation could grow up without the mental ability to create their own fun, devise their own imaginative games and dreams. This project Imaginever aims to elicit the participants use of imagination and investigates whether the participants’ age are decisive on their imagination. As it might be an assumption that children have a greater imagination than adults, the generations are very different. The newer generations have screens as the ultimate shortcut: rather than having a parent reading a story and taking time to process the mother/father’s words into visualizing complete pictures and exert a mental effort to follow the story, the children of this time can have it all served through a screen. It makes them lazy when the devises do the thinking for them and as a result of this, the cognitive muscles remain weak together with their imagination. So, it might even be the elder generation that has the greatest imagination of this time? By looking at the light installation, participants are to discover figures in the lights. Which age group have the greatest imagination?

Survey